Yesterday evening I got the mail from Apple telling me that Timy is available for download. So that was definitely the perfect way to start my 3 weeks of holiday.
If you want to see it in action, check out this screencast of the application in my previous post: Timy for iPhone Sneak [...]
So here’s is one of the iPhone projects I haven been working on. After the success of the Timy AIR Application, we decided to build mobile versions. The Android version is already available in the Android Market and the iPhone version is waiting to be approved.
But, if you can’t wait here is [...]
Recently my company (Nascom) released Timy beta, an Adobe AIR desktop client that we have been using internally for more than a year now. The application has a long history and was initially built to gain knowledge about Adobe AIR and to make time tracking using
After installing Visual Studio 2010 beta 1 I decided to play around with Silverlight 3 and the new IDE. What better example to try out than connecting a Silverlight client to the Basecamp REST API. But again like the Twitter API, the Basecamp API uses Basic Authentication (see my previous post:
One of the projects I am currently working on is an open source Actionscript library that wraps the Basecamp REST API in an easy to use AS3 classes. The project is called BasecampAS3Lib an can be found on Google Code. The project is still in development and I did some serious [...]
For an internal project I created an Adobe AIR application that connects to the Basecamp API. We have been using the application since the launch of Adobe AIR. Back then I had a problem connecting to the API using the HTTPService, because the combination of Basic Authentication and the [...]
Lifestream
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Checking out CocoaPods - an Objective-C library manager > https://t.co/xdLU5OgO— February 1st via Twitter
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Finally found some time to dive into iOS5 Storyboarding.— February 1st via Twitter
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RT @robbedoes: Fun to watch: an interview w/ the sound designer of Angry Birds: http://t.co/lDARIGbB— February 1st via Twitter
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@wuotr Also, check this out: Flood Fill > http://t.co/SpweLK0N ;)— January 30th via Twitter
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Love it! Timesaver++ CocosBuilder, a tool for graphically laying out sprites, layers and scenes for @cocos2d > http://t.co/Jrb8233D— January 30th via Twitter
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RT @rwenderlich: Awesome list of Cocos2D source code projects, extensions and code from @iuridium: http://t.co/ovwLYhCv— January 29th via Twitter
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Moo! @ Kinderboerderij kiewit http://t.co/tYBlLsvH— January 29th via Twitter
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I've been doing my epic chores and just leveled-up. I'm a Level 8 Well-groomed Clansman now! #EpicWinApp— January 27th via Twitter
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