Alain Hufkens
Currently viewing the tag: "adobemax"
Another interesting announcement was made yesterday at MAX 2009. Next to the fact that you can develop iPhone apps with Flash Pro CS5, it is not recommended to use the Flex framework for building these applications. The official statement says:
While it is possible to create iPhone content using the desktop Flex [...]
Yesterday in the MAX 2009 Keynote Adobe did not announce a Flash Player for iPhone, but there was some surprising news. They made it possible to build applications for iPhone using the Flash Platform and Tools. More concrete: with Flash Professional CS5 you can export/publish your swf file to a native iPhone application.
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Lifestream
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Checking out CocoaPods - an Objective-C library manager > https://t.co/xdLU5OgO— February 1st via Twitter
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Finally found some time to dive into iOS5 Storyboarding.— February 1st via Twitter
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RT @robbedoes: Fun to watch: an interview w/ the sound designer of Angry Birds: http://t.co/lDARIGbB— February 1st via Twitter
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@wuotr Also, check this out: Flood Fill > http://t.co/SpweLK0N ;)— January 30th via Twitter
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Love it! Timesaver++ CocosBuilder, a tool for graphically laying out sprites, layers and scenes for @cocos2d > http://t.co/Jrb8233D— January 30th via Twitter
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RT @rwenderlich: Awesome list of Cocos2D source code projects, extensions and code from @iuridium: http://t.co/ovwLYhCv— January 29th via Twitter
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Moo! @ Kinderboerderij kiewit http://t.co/tYBlLsvH— January 29th via Twitter
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I've been doing my epic chores and just leveled-up. I'm a Level 8 Well-groomed Clansman now! #EpicWinApp— January 27th via Twitter
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