Yesterday in the MAX 2009 Keynote Adobe did not announce a Flash Player for iPhone, but there was some surprising news. They made it possible to build applications for iPhone using the Flash Platform and Tools. More concrete: with Flash Professional CS5 you can export/publish your swf file to a native iPhone application.

It is definitely good news because for a production company, this makes it a lot easier to offer a unified solution. We can now reuse code and assets to build applications for the web and different mobile devices. Cool thing is that also AIR 2.0 features are available for the iPhone. This means you can use multi-touch, file api, sockets network and all the other existing AIR features. But you can’t use PixelBender, remote SWF files. And yes no AS2 anymore, so that’s a good thing.

I am very eager start playing with it, and after seeing this video it all looks very interesting indeed. Now let’s hope that Apple doesn’t close the door on this.

If you want to know how it works check out this recorded session from Adobe MAX 2009:

Everything you need to know can be found on http://adobe.com/go/iphone

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One Response to Building iPhone apps with Flash Pro CS5

  1. [...] interesting announcement was made yesterday at MAX 2009. Next to the fact that you can develop iPhone apps with Flash Pro CS5, it is not recommended to use the Flex framework for building these applications. The official [...]

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