Alain Hufkens {Rich Interactive Applications Developer}

13Oct/090

My favourite iPhone apps

app_storeIt's been almost a year since I wrote my first blog post about my favourite applications on the iPhone. During that time I have installed and uninstalled lots of applications. I'd like to share again a short list of the apps I use the most.

Camera Tools:

  • ToyCamera: this application changes your iPhone into a toy camera. The app is loaded with cool effects and after buying this app I almost never use the normal camera again. Check out some of the pictures I took with ToyCamera here.
  • TiltShift Generator: this application was created by the same developer that built ToyCamera. It allows you to create miniature retro pictures. There is also a free Adobe AIR application available if you want to run it on the desktop.
  • Camera Genius: this app adds useful functionality like a big button, zoom, ... A good addition to the standard Camera functionality.
  • Comic Touch: this is the iPhone version of the Comic Life desktop application. With Comic Touch you can add those funny text balloons to your photo's.

Social Networking:

  • Tweetie 2: I have been using Tweetie since it was released on the iPhone, and Tweetie 2 is even better. I also tested Twitterific and TweetDeck, both free Twitter clients. But Tweetie is stil worth the price.
  • Flickr: finally Flickr has come to the iPhone. Now I can upload my photo's taken with ToyCamera directly to my Flickr account. I have used some other tools before but Flickr for iPhone has a slick design and is has all the features that you would expect.

Tools:

  • Dropbox: if you are a DropBox user then this is a must have app. You can view all documents, photo's and files that are in your DropBox account. I use DropBox to sync files between my Mac and PC and it works like perfect.
  • Analytics: with this app you can view your Google Analytics charts directly on your iPhone. It's a nice add-on for keeping up to date with your stats, but it doesn't beat the real thing.
  • WordPress: useful app for WordPress users especially for approving comments.
  • Convertbot: I like this app especially for the nice touch interface. But more importantly it's a useful tool for converting units, bytes, currencies, ...
  • GPSies: free GPS tracking tool with an online community. Useful for tracking your runs, hikes and bike trips. And it is free!

Games:

  • Flight Control: this is one of the applications that uses Touch at it's best. It is a very addictive game and I also like the general look and feel of the app. Definitely a must have game.
  • Ancient Frog: very beautiful application where you need to manipulate a frog and lead it to the fly. The physics of the frog are very nice, but it is a difficult game.
  • Balloonimals: If you have kids this app is very funny. It uses the iPhone to the max. You need to blow up the balloons, shake the phone and touch the animals until they finally blow up. Very funny indeed.

That's my shortlist, I hope you like it. Also check out my previous posts about the iPhone here:

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7Oct/092

Slider, a mobile version of the Flex framework

Another interesting announcement was made yesterday at MAX 2009. Next to the fact that you can develop iPhone apps with Flash Pro CS5, it is not recommended to use the Flex framework for building these applications. The official statement says:

While it is possible to create iPhone content using the desktop Flex Framework, we do not recommend it. The Flex framework is currently optimized for execution in a desktop environment. The performance, UI, and interaction models have not been optimized for mobile devices.

Adobe is working on a mobile Flex Framework, which should be better suited for iPhone development.

The framework is called Slider and it sounds very interesting, because if you have the standard controls and theming at you disposal for building for example an iPhone app, it's going to make your life a lot easier when building an app.

Some facts about Slider:

  • Slider is a mobile-optimized version of the Flex framework that will make it easy for developers to build Flex applications that run across mobile devices.
  • It is based on the Flex 4 codebase, so it's not a step back.
  • An early mobile branch of the Flex framework is expected to be available in 2010.
  • The first version will be optimized to run on high-end smartphones, and will initially target standalone application environments such as Adobe AIR. Does this also mean the iPhone apps? Let's hope so.
  • You will be able to use Flash Builder to create Slider apps.
  • The difference with Flash Lite is that Flash Lite is a smaller, lighter-weight runtime created to run on low-end phones, and Slider is a mobile version of the Flex framework designed for building applications.
  • For a complete overview of the Slider framework check out this whitepaper.

Also check out this video about Flex for Mobile Devices by Ely Greenfield and Greg Burch:

Exciting times :)

Filed under: flex, iphone 2 Comments
6Oct/090

Building iPhone apps with Flash Pro CS5

Yesterday in the MAX 2009 Keynote Adobe did not announce a Flash Player for iPhone, but there was some surprising news. They made it possible to build applications for iPhone using the Flash Platform and Tools. More concrete: with Flash Professional CS5 you can export/publish your swf file to a native iPhone application.

It is definitely good news because for a production company, this makes it a lot easier to offer a unified solution. We can now reuse code and assets to build applications for the web and different mobile devices. Cool thing is that also AIR 2.0 features are available for the iPhone. This means you can use multi-touch, file api, sockets network and all the other existing AIR features. But you can't use PixelBender, remote SWF files. And yes no AS2 anymore, so that's a good thing.

I am very eager start playing with it, and after seeing this video it all looks very interesting indeed. Now let's hope that Apple doesn't close the door on this.

If you want to know how it works check out this recorded session from Adobe MAX 2009:

Everything you need to know can be found on http://adobe.com/go/iphone

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