After the upgrading to iPhone OS 3.0 I haven’t been able to try out the new Internet Tethering feature of the iPhone. This can be very useful when you don’t have a Wifi connection available, and still need the internet. Turns out that enabling this feature was not that easy to do.
After [...]
Recently my company (Nascom) released Timy beta, an Adobe AIR desktop client that we have been using internally for more than a year now. The application has a long history and was initially built to gain knowledge about Adobe AIR and to make time tracking using
I use data binding a lot when writing Flex applications. One of the new features in Flex 4 is bidirectional, or two-way data binding. This blog post shows you a simple example that demonstrates the difference between one-way and two-way data binding syntax.
The first example is the most commonly used data binding scenario. It [...]
A while ago I wrote a blog post about a list of useful actionscript libraries on Google Code. So this is a follow up post, and an addition to the previous list. Not all projects are hosted on Google Code, so hence the slightly different title.
Here’s the list:
AlivePdf [...]
One of the new features of Flash Builder is the support for FlexUnit (the Unit testing framework for Flex applications). You could use FlexUnit in the past, but as from Flash Builder it’s a piece of cake to create Test classes for your own code. You just need to follow these simple steps.
[...]
After installing the latest Flash Catalyst beta 1 on my Macbook, the application didn’t want to start because this problem:
License Expired
Licensing for this product has been expired.
I had the MAX Preview version installed, so this was probably causing the problem. If you are installing the Windows version or haven’t [...]
Today the beta’s of Flash Catalyst and Flash Builder became available for download on Adobe Labs. This means that we can now start to play with the new Flex 4 SDK. There has been some controversy lateley about the pro’s and cons of Flex namespaces. I was in the pro camp [...]
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Checking out CocoaPods - an Objective-C library manager > https://t.co/xdLU5OgO— February 1st via Twitter
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Finally found some time to dive into iOS5 Storyboarding.— February 1st via Twitter
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RT @robbedoes: Fun to watch: an interview w/ the sound designer of Angry Birds: http://t.co/lDARIGbB— February 1st via Twitter
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@wuotr Also, check this out: Flood Fill > http://t.co/SpweLK0N ;)— January 30th via Twitter
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Love it! Timesaver++ CocosBuilder, a tool for graphically laying out sprites, layers and scenes for @cocos2d > http://t.co/Jrb8233D— January 30th via Twitter
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RT @rwenderlich: Awesome list of Cocos2D source code projects, extensions and code from @iuridium: http://t.co/ovwLYhCv— January 29th via Twitter
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Moo! @ Kinderboerderij kiewit http://t.co/tYBlLsvH— January 29th via Twitter
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I've been doing my epic chores and just leveled-up. I'm a Level 8 Well-groomed Clansman now! #EpicWinApp— January 27th via Twitter
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