Flex and the Spring Framework
This week I stumbled upon two interesting initiatives that could help Flex and Actionscript become more mature as an enterprise programming language.
Earlier this week Christophe Herreman announced on his blog that the Prana Framework has become an official Spring extension. The new name is Spring Actionscript and one thing I like about it is that it can be used together with existing frameworks like PureMVC and Cairngorm. I have worked with the Spring Framework on several Java projects in the past and I might use it for a Flex project as well. And let’s hope that in the future there will also be support for annotation based dependency injection. With annotations you need a lot less XML configuration. You can read more about annotations here.
Today Christophe Coenraets announced on his blog that Adobe is working together with SpringSource on enhanced Flex / Spring integration. From the press release:
Adobe Systems Incorporated today announced that it is working with SpringSource to simplify the development and deployment of rich enterprise Java(TM) applications through a collaboration that will provide integration between the Adobe(R) Flash(R) and SpringSource platforms. This collaboration will make it easy for Java developers to create enterprise-class rich Internet applications (RIAs) using Adobe Flex(R) software, a cornerstone of the Adobe Flash Platform, and Spring, the de facto standard for enterprise Java.
So now we can use Spring completely front to back. That will deffinately make the code more readable across languages.
Lifestream
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Checking out CocoaPods - an Objective-C library manager > https://t.co/xdLU5OgO— February 1st via Twitter
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Finally found some time to dive into iOS5 Storyboarding.— February 1st via Twitter
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RT @robbedoes: Fun to watch: an interview w/ the sound designer of Angry Birds: http://t.co/lDARIGbB— February 1st via Twitter
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@wuotr Also, check this out: Flood Fill > http://t.co/SpweLK0N ;)— January 30th via Twitter
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Love it! Timesaver++ CocosBuilder, a tool for graphically laying out sprites, layers and scenes for @cocos2d > http://t.co/Jrb8233D— January 30th via Twitter
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RT @rwenderlich: Awesome list of Cocos2D source code projects, extensions and code from @iuridium: http://t.co/ovwLYhCv— January 29th via Twitter
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Moo! @ Kinderboerderij kiewit http://t.co/tYBlLsvH— January 29th via Twitter
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I've been doing my epic chores and just leveled-up. I'm a Level 8 Well-groomed Clansman now! #EpicWinApp— January 27th via Twitter
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