Awesome iPhone app: Hipstamatic
I wanted to share my experience with a must have iPhone app, Hipstamatic.
The Hipstamatic for iPhone is an application that brings back the look, feel, unpredictable beauty, and fun of plastic toy cameras from the past.
Hipstamatic was a short-run plastic camera developed in the 1980's by two art school dropouts in Wisconsin, USA. It was never mass produced because the makers died in a tragic accident. You can read more about this in the Wikipedia Article and the Great Hipstamatic 100 Tribute page.
It is definitely one of the best designed applications in the AppStore. It actually feels like you are using a real analog camera. This app also has a very good implementation of the In App Purchase. The camera comes equipped with a couple of lenses, films and one flash. But you can buy other available lenses, films and flashes to create your unique photographs. At the time of writing the app is only 1,59 €, so that's a no-brainer. Buy this app and and get amazed with the user experience and the awesome photographs.
I have been playing around with the application and you can find my pictures on Flickr. There is already a great community growing on Flickr. Check out all the pictures tagged with Hipstamatic.
Checkout how it works in this video:
The cyclist iPhone app: PedalBrain
I haven't been riding my bike a lot lately. Mainly because it's winter now, but also because of the fact that I want to spend as much time as possible with my son. But maybe this can get me back on my bike in the spring time.
I have tried several GPS tracking devices when riding my bike: GPSKit, Trails, GPSies and RunKeeper. Especially the last one is a great app, but they are still initially created for runners or hikers.
Today however I discovered the existence of the PedalBrain iPhone app. It looks very nice, has integration with ANT+ enabled devices and I immediately fell for the Carbon Fiber mount that can be mounted on the steerer tube. An yeah, it's still a prototype but I would definitively buy it. Off course it also has a website where you can analyze your workouts. This is how they describe the product:
Pedal Brain can be thought of as three integrated products. First, it's an iPod and iPhone ANT+ accessory. Second, it's a complete training log. Third, it's a coaching platform.
If you want to find out more about this promising looking app check out their website.
Silverlight 4 beta announced
Today at the Microsoft Professional Developer conference, Scott Guthrie announced the availability of Silverlight 4 Beta. Yes it's still a beta but the feature list is quite impressive:
- Webcam and Microphone access.
- Mousewheel and Right-click support.
- HTML Hosting in WebBrowser (not really sure if this is good or bad, cause it brings an embedded IE into every browser)
- Elevated thrust, Local File access, COM interoperability, Notifications "Toast" API.
- Network authentication, basically support for basic authentication, ...
- Right-to-left and bi-directional text
- Enhanced data-binding features.
- Official Google Chrome support.
- For more details and an extensive list of the new features check Tim Heuer's blog or the Silverlight.net site.
Some of the features were just missing and have been available in the Flash platform for a long time, but I am impressed by the speed that those features get implemented by the Silverlight development team. They have also added a lot of offline features that moves Silverlight even more towards Adobe AIR. One advantage I see here is that, once a user has installed the Silverlight plug-in he/she doesn't need an extra installation for running offline applications with access to the file system and elevated access.
I haven't seen the file size of the Silverlight 4 beta plug-in, but I am definitely curious to see how they can squeeze in all those features and still keep the download small enough.
If you want to try this out you will need at least the following tools:
My favourite iPhone apps
It's been almost a year since I wrote my first blog post about my favourite applications on the iPhone. During that time I have installed and uninstalled lots of applications. I'd like to share again a short list of the apps I use the most.
Camera Tools:
- ToyCamera: this application changes your iPhone into a toy camera. The app is loaded with cool effects and after buying this app I almost never use the normal camera again. Check out some of the pictures I took with ToyCamera here.
- TiltShift Generator: this application was created by the same developer that built ToyCamera. It allows you to create miniature retro pictures. There is also a free Adobe AIR application available if you want to run it on the desktop.
- Camera Genius: this app adds useful functionality like a big button, zoom, ... A good addition to the standard Camera functionality.
- Comic Touch: this is the iPhone version of the Comic Life desktop application. With Comic Touch you can add those funny text balloons to your photo's.
Social Networking:
- Tweetie 2: I have been using Tweetie since it was released on the iPhone, and Tweetie 2 is even better. I also tested Twitterific and TweetDeck, both free Twitter clients. But Tweetie is stil worth the price.
- Flickr: finally Flickr has come to the iPhone. Now I can upload my photo's taken with ToyCamera directly to my Flickr account. I have used some other tools before but Flickr for iPhone has a slick design and is has all the features that you would expect.
Tools:
- Dropbox: if you are a DropBox user then this is a must have app. You can view all documents, photo's and files that are in your DropBox account. I use DropBox to sync files between my Mac and PC and it works like perfect.
- Analytics: with this app you can view your Google Analytics charts directly on your iPhone. It's a nice add-on for keeping up to date with your stats, but it doesn't beat the real thing.
- Wordpress: useful app for Wordpress users especially for approving comments.
- Convertbot: I like this app especially for the nice touch interface. But more importantly it's a useful tool for converting units, bytes, currencies, ...
- GPSies: free GPS tracking tool with an online community. Useful for tracking your runs, hikes and bike trips. And it is free!
Games:
- Flight Control: this is one of the applications that uses Touch at it's best. It is a very addictive game and I also like the general look and feel of the app. Definitely a must have game.
- Ancient Frog: very beautiful application where you need to manipulate a frog and lead it to the fly. The physics of the frog are very nice, but it is a difficult game.
- Balloonimals: If you have kids this app is very funny. It uses the iPhone to the max. You need to blow up the balloons, shake the phone and touch the animals until they finally blow up. Very funny indeed.
That's my shortlist, I hope you like it. Also check out my previous posts about the iPhone here:
Building iPhone apps with Flash Pro CS5
Yesterday in the MAX 2009 Keynote Adobe did not announce a Flash Player for iPhone, but there was some surprising news. They made it possible to build applications for iPhone using the Flash Platform and Tools. More concrete: with Flash Professional CS5 you can export/publish your swf file to a native iPhone application.
It is definitely good news because for a production company, this makes it a lot easier to offer a unified solution. We can now reuse code and assets to build applications for the web and different mobile devices. Cool thing is that also AIR 2.0 features are available for the iPhone. This means you can use multi-touch, file api, sockets network and all the other existing AIR features. But you can't use PixelBender, remote SWF files. And yes no AS2 anymore, so that's a good thing.
I am very eager start playing with it, and after seeing this video it all looks very interesting indeed. Now let's hope that Apple doesn't close the door on this.
If you want to know how it works check out this recorded session from Adobe MAX 2009:
Everything you need to know can be found on http://adobe.com/go/iphone
The F*Team @ Nascom
After a very relaxing holiday under the Tuscan sun in la Bella Italia, I just finished my first working day at Nascom with some bug-fixing, refactoring and implementing an error handling mechanism in an AIR application. But none of this boring stuff for this post. This post is about something completely different, my colleagues that I work with every day.
Here's a picture of my team: from left to right David (aka. Der Schmale), Rien (flying in the AIR), Sakri, Geert, Wouter (kicking some ass), Ricardo, Ilse and myself (with the Lancer Assault Rifle from my favorite game Gears of War, hell yeah). All credits go to David for creating this piece of art.
Before looking at the picture check out the following video. We flash/front-end developers are the ones that can create the explosions and stuff you see in those fancy sites, but remember: cool guys don't look at explosions.
And that's what we are
Testing PureMVC code with FlexUnit
The PureMVC FlexUnit Testing project is already quite old (last update was June 2008), but I just discovered it because I am currently working on a big Adobe AIR project that currently does not have a User Interface yet. We use the PureMVC framework for most of our bigger applications, and because it depends on Notifications it's not that easy to Unit Test. Proxies don't return results synchronously, but send notifications with the result in the body.
Well this small library helps connecting your PureMVC implementation code to the FlexUnit framework. The following example code shows the code for a Test Class for a DataProxy that has a method getSomeData(). As you can see, you need to write some code to access the facade, proxy, ... but it's all pretty straight forward.
{
import net.hufkens.example.ApplicationFacade;
import net.hufkens.example.config.ApplicationNotifications;
import net.hufkens.example.model.DataProxy;
import com.andculture.puremvcflexunittesting.*;
import org.puremvc.as3.core.View;
import org.puremvc.as3.interfaces.IView;
public class DataProxyTest extends PureMVCTestCase
{
private var timeout:int = 0;
public function DataProxyTest(methodName:String=null)
{
super(methodName);
}
protected function get facade():ApplicationFacade
{
return ApplicationFacade.getInstance();
}
public override function setUp():void
{
facade.registerProxy(new DataProxy());
}
protected function get proxy():DataProxy
{
var proxy:DataProxy =
DataProxy(facade.retrieveProxy(DataProxy.NAME));
return proxy;
}
protected function get view():IView
{
return View.getInstance() as IView;
}
public function testGetSomeData():void
{
registerObserver(view, proxy,
ApplicationNotifications.GET_SOME_DATA_DONE,
response, timeout);
proxy.getSomeData();
}
private function response(e:PureMVCNotificationEvent):void
{
assertTrue("data is not available",
e.notification.getBody().data.length>0);
}
}
}
It worked great for this project. I hope it will still be supported for Flex 4 so we can use the built-in unit testing features of Flash Builder.
Make sure you checkout the latest version from Google Code, because the swc file has an issue with multicore namespaces. The latest version in svn works fine.
FlexMonkey 1.0 released (adding AIR support)
This week the guys from Gorilla Logic released FlexMonkey version 1.0 beta. I have been testing the previous version on one of my Flex applications and now that they have released it as an AIR application I will definitely start using it more and more for future projects.
So, what exactly is it?
FlexMonkey is an Adobe AIR application used for testing Flex- and AIR-based applications. Providing the functionality to record, playback and verify Flex UI interactions, FlexMonkey also generates ActionScript-based testing scripts that you can easily include within a continuous integration environment.
How does it help a developer like me build better applications? Well, you need to test your application right, and in the end you always end up doing the same actions over and over again. FlexMonkey can record those repetitive actions so you can replay this if you need to test. From those recorded actions, FlexMonkey can generate AS3 code that you can add to your project. And if you use some kind of continuous integration solution (like Cruise Control, Hudson, ...), these test cases can be plugged in and automatically executed. FlexMonkey supports Fluint and FlexUnit 4 for unit test creation and has support for Ant and Hudson. The source code is available on Google Code.
You can read more about testing your Flex application in this article on Adobe Developer Connection or check out this introduction video. It should give you an impression of what the application can do.
Congratz guys and keep up the good work!
Pixel art by Kristof
You might wonder who created the pixel version of myself that you can admire on the right. It certainly was not me. All credits go to Kristof Saelen who has the difficult job at Nascom to create a pixel version of every employee. We use this avatar for email signatures, business cards and I like it so much that I already have a second version of my pixelpeep.
Check out some of his latest work. It's pretty cool:
UPDATE: the pixels got their own site called VIPs * Very Important Pixels. You better check it out for more creations.



